Arcanum custom enchantments
Arcanum adds configurable custom enchants, scrolls, enchanted books, guide books, world-loot drops, recall points, satchels, and combat feedback. The defaults are ready to use, but every important server-owner lever is documented below.
Owner Setup
Files to know
plugins/OBX/enchants/config.ymlcontrols the module, caps, PvP rules, conflicts, lore styling, anti-forge mode, and combat feedback.plugins/OBX/enchants/scrolls.ymlcontrols success rates, XP costs, Success scroll boost, Protection scroll save chance, and trading by rarity.plugins/OBX/enchants/loot.ymlcontrols world-generated chest drops. It ships withenabled: false, so owners opt in.plugins/OBX/enchants/*.ymldefines the roster by category: combat, cursed, defense, farming, mystic, tools, and utility.
Commands and access
/enchantsopens the read-only player browser. Alias:/scrolls. Permission:obx.enchants.browse./enchants settingstoggles personal combat banners and action-bar feedback./obxench adminopens the admin GUI. Permission:obx.enchants.admin./obxench give,givebook,apply,remove,list,info,reload,loot, anddebugcover staff operations./recalland/satchelare player commands for Beacon's Memory and Satchel. Permission:obx.enchants.use.
Scrolls and Risk
| Rarity | Success | Anvil XP | Drag/drop XP | Tradeable |
|---|---|---|---|---|
| Common | 95% | 5 | 8 | Yes |
| Uncommon | 85% | 10 | 15 | Yes |
| Rare | 70% | 18 | 27 | Yes |
| Epic | 55% | 28 | 42 | Yes |
| Legendary | 40% | 40 | 60 | Yes |
| Mythic | 30% | 55 | 83 | No |
How scrolls behave: Enchantment scrolls and enchanted books apply to a matching single item. Success scrolls add +20 percentage points to the next application. Protection scrolls save the item on failure, with the default save chance set to 100%. If apply.destroy_item_on_failure is true and no protection saves it, the target item is destroyed. Extraction removes one removable enchant and returns it as a scroll one level lower. Transmutation rerolls one enchant into a different fitting enchant from the same category.
World Loot
World-loot injection uses Minecraft's loot-generation event, so it only runs on 1.13+ servers. The master switch is off by default. When enabled, each generated chest rolls against global_roll_chance: 0.5, then uses that chest type's weight, max-per-chest cap, allowed categories, and rarity distribution. By default, 35% of injected drops are ready-made enchanted books instead of scrolls.
Admin shortcut: use /obxench loot reload after editing loot settings, or /obxench loot toggle <chest> to flip one chest type from in game.
Compatibility Rules
Item caps and conflicts
Items can hold up to apply.max_enchants_per_item: 6 custom enchants by default. Cursed enchants do not count toward that cap unless apply.cursed_count_toward_cap is set to true. Conflict groups block strong combinations such as fire/frost effects, lifesteal families, area-break tools, recall/blink boots, and combo systems.
PvP and feedback
pvp.cursed_in_pvp and pvp.mystic_in_pvp can make those families PvE-only. Combat feedback is controlled by combat_global: damage numbers, kill banners, particles, sounds, action-bar messages, hologram limits, and Bloodletter gravestones.
| Tag | Matches |
|---|---|
WEAPON | Swords, Axes, Tridents, Maces |
RANGED | Bows, Crossbows, Tridents |
ARMOR | Helmets, Chestplates, Leggings, Boots |
TOOL | Pickaxes, Axes, Shovels, Hoes, Shears |
CROP_SEED | Seeds and plantable crops, including carrots, potatoes, nether wart, cocoa beans, sweet berries, and newer crop seeds when present |
ANY | Any non-air item |
Enchantment Catalogue
Each entry lists the command id, rarity, max level, target items, plain effect summary, per-level scaling, and a quick owner test.
Combat
53 enchantments. Damage, ranged pressure, kill rewards, crowd control, and combat feedback.
Cursed
8 enchantments. High-risk power. These have drawbacks and usually do not count toward the item cap.
Defense
8 enchantments. Armor, shields, death saves, potion protection, and reactive survival effects.
Farming
6 enchantments. Crop growth, harvest area, animal drops, and fishing rewards.
Mystic
8 enchantments. Revives, summons, blink movement, stun effects, and magical fire.
Tools
8 enchantments. Mining, digging, tree cutting, auto-repair, ore reveal, and XP pickup.
Utility
9 enchantments. Movement, vision, recall, quiver, elytra, pickup range, and satchel storage.
Combat
Damage, ranged pressure, kill rewards, crowd control, and combat feedback.
Apex Predator
apex_predatorApplies to: any Weapon (Swords, Axes, Tridents, Maces)
- What it does
- The ultimate capstone - raw power, lethal crits, and a chance to harvest scrolls from the slain. Only one Apex Predator can be active per player.
- Effect details
- +15% damage, +10% crit chance, +10% crit damage, killstreak buffs amplified x1.5, and a 5% chance on kill to drop a random Rare/Epic scroll. Gold burst on every kill. Carrying a second Apex item is inert and warns you (throttled).
- Levels
- 1 only (fixed values above).
- Quick test
- Apply to a sword and attack mobs - expect noticeably higher, frequently-critical damage and gold sparks on kills. Kill ~20 mobs to see a scroll drop. Put a second Apex weapon in your inventory and hit something to get the "only one can be active" warning.
Battle Roar
battle_roarApplies to: Swords, Axes, Maces
- What it does
- Sneak + right-click to roar: buff yourself and debuff nearby enemies (on a cooldown).
- Effect details
- Self Strength (I->II) + Resistance (Lv3), and Weakness/Slowness on enemies within 6->10 blocks. Cooldown 60s -> 45s -> 30s. Affected foes show a floating Weakness/Slowness readout (level + remaining time) above their head.
- Levels
- 3 - radius 6/8/10, buff 100/120/160 ticks, debuff 60/80/120 ticks, cooldown 60/45/30s.
- Quick test
- Apply to a sword, stand near mobs/another player, sneak and right-click. You gain Strength (and Resistance at Lv3); nearby foes get Weakness/Slowness; a roar sound + shockwave plays. Re-trigger immediately to confirm the cooldown action-bar message.
Berserker's Rage
berserkers_rageApplies to: Axes, Maces
- What it does
- Damage scales as your own HP drops.
- Effect details
- +damage per missing 20% of your health, up to a cap (+20%->+60%). Grants Strength while fighting with it (refreshed each hit) - Strength I normally, Strength II once below the Lv4 25% HP threshold. A damage-% action-bar HUD and the target's floating health bar show during the ~6 s combat window.
- Levels
- 4 - per-missing-fifth 0.05/0.08/0.12/0.15, cap +20/32/48/60%.
- Quick test
- Apply to an axe, take damage to drop low on HP, then hit a mob at full vs. low HP and compare damage - it should rise as you get hurt. At Lv4, drop below 25% HP and check for a Strength effect.
Bloodletter
bloodletterApplies to: Swords, Axes
- What it does
- Hits cause bleeding - damage over time that ignores armor.
- Effect details
- Applies a bleed DoT (1->3 dmg per tick interval) over 80->200 ticks; Lv5 has a 25% refresh chance to re-apply. Spawns red blood shards on hit and each tick, floats a live blood-loss HUD (health bar + -X/s) above the target, and erupts a blood splatter + a SLAIN SLAIN title to the killer on death.
- Levels
- 5 - damage 1/1/2/2/3, period 40/40/40/30/30 ticks, duration 80/120/120/160/200 ticks.
- Quick test
- Apply to a sword, hit a mob once, then stop hitting - it keeps taking periodic damage (with blood particles) until the bleed expires. Works through armor.
Bloodthirst
bloodthirstApplies to: Swords, Axes
- What it does
- Heal a portion of the damage you deal.
- Effect details
- Heals 5%->20% of damage dealt; Lv4 also restores +1 heart on a kill. While actively healing in combat, an animated "Restoring +N%" action-bar bar shows; the Lv4 kill bonus fires a HEART BLOODTHIRST title.
- Levels
- 4 - heal 5/10/15/20%, kill bonus 0/0/0/1 heart.
- Quick test
- Take some damage, apply to a sword, then attack mobs - your health ticks up as you deal damage. At Lv4, secure a kill at low HP and watch for the extra heart.
Bonecrusher
bonecrusherApplies to: Maces, Axes
- What it does
- Devastates the undead and shatters armor durability on critical hits.
- Effect details
- +25%->+80% damage vs. undead; crits chip 5->25 durability off the target's armor. Lv3+ adds brief Weakness; Lv4 has a 30% shield-disable chance. Shows the swing damage on your action bar, a chat popup when a shield is shattered, and the target's health bar + a live Weakness cooldown on the floating HUD.
- Levels
- 4 - undead bonus 0.25/0.40/0.60/0.80, crit durability 5/10/15/25.
- Quick test
- Apply to an axe and hit zombies/skeletons for clearly higher damage. Crit (fall onto) an armored target and inspect their armor durability dropping. At Lv4, hit a shield-raised player to test the disable.
Brawler's Grit
brawlers_gritApplies to: Swords, Axes
- What it does
- Taking a hit briefly empowers your next attack.
- Effect details
- After being hit, your next attack within the window deals +10%->+45%. Lv3 adds Speed, Lv4 adds Resistance on that empowered swing.
- Levels
- 4 - window 3/4/4/4s, bonus 0.10/0.20/0.30/0.45.
- Quick test
- Apply to a sword, let a mob hit you, then immediately strike back - that hit lands harder (and grants Speed/Resistance at Lv3/4). Wait past the window and the bonus is gone.
Chain Lightning
chain_lightningApplies to: Swords, Tridents
- What it does
- Strikes arc to nearby enemies on hit.
- Effect details
- Lightning jumps to 1->4 nearby enemies within 3->6 blocks, each dealing 25%->60% of the hit; Lv4 adds particles.
- Levels
- 4 - jumps 1/2/3/4, range 3/4/5/6, damage 25/35/45/60%.
- Quick test
- Apply to a sword, gather 3+ mobs close together, and hit one - damage should arc to the neighbors (visible arcs at Lv4).
Cleave
cleaveApplies to: Axes, Swords
- What it does
- Strikes carve a forward cone, hitting everything in front of you.
- Effect details
- Damages all enemies in a 60 deg->90 deg cone out to 3->5 blocks for 50%->80% of the hit; Lv3 also applies bleed. Conflicts with Whirlwind/Pulverize.
- Levels
- 3 - cone 60/75/90 deg, range 3/4/5, damage 50/65/80%.
- Quick test
- Apply to an axe, line up several mobs in front of you, and swing once - all foes in the forward arc take damage.
Combo Strike
combo_strikeApplies to: Swords
- What it does
- Consecutive hits on one target build to a powerful finisher.
- Effect details
- Each hit on the same target ramps damage; at the hit threshold (3->6) a finisher bursts (+50%->+150%) and resets. Conflicts with Killstreak/Soulreaver.
- Levels
- 4 - hits 3/4/5/6, step +0/25/20/20%, finisher +50/75/100/150%.
- Quick test
- Apply to a sword and repeatedly hit the same mob - watch the combo counter on the action bar climb, then the finisher hit. Switching targets resets the combo.
Concussion
concussionApplies to: Maces, Axes
- What it does
- Hits may daze the target with Slowness and Mining Fatigue.
- Effect details
- 20%->50% chance to apply Slowness + Mining Fatigue for 40->80 ticks; Lv4 adds Nausea.
- Levels
- 4 - chance 20/30/40/50%, slow I/I/II/II, fatigue I/I/I/II.
- Quick test
- Apply to a mace/axe and hit a mob repeatedly; expect frequent Slowness/Mining Fatigue (and Nausea on a player at Lv4).
Crit Mastery
crit_masteryApplies to: any Weapon
- What it does
- Increased critical hit chance and critical hit damage.
- Effect details
- +5%->+30% bonus crit chance and +10%->+60% crit damage, stacking on top of vanilla crits.
- Levels
- 5 - crit chance 0.05/0.10/0.15/0.20/0.30, crit bonus 0.10/0.15/0.25/0.40/0.60.
- Quick test
- Apply to a weapon and attack a target dummy/mob - crits (gold sparks + sound) should land far more often and hit harder than vanilla.
Devastator
devastatorApplies to: Maces
- What it does
- Falling smash attacks hit far harder and shake the ground on impact.
- Effect details
- While falling, +50%->+150% smash damage plus a ground shockwave (radius 2->5, 2->6 damage) with knockback.
- Levels
- 4 - smash bonus 0.50/0.75/1.00/1.50, shockwave radius 2/3/4/5.
- Quick test
- Apply to a mace (1.21+), jump/fall onto a mob - the smash deals bonus damage and knocks back nearby enemies with a shockwave.
Endless Hunger
endless_hungerApplies to: Swords, Axes
- What it does
- Feeds on every kill - each milestone grants a permanent +1% damage stack on the weapon (persists across logins).
- Effect details
- Every 10/8/5 kills = a permanent +1% damage stack, capped at +15%/+25%/+40%. The weapon's name shows [Hunger xN]; a milestone fires a flame aura + banner.
- Levels
- 3 - kills/stack 10/8/5, cap +15/25/40%.
- Quick test
- Apply to a sword and farm kills; every Nth kill the [Hunger xN] suffix increments (milestone aura plays). Relog and confirm the count/name persists, then verify higher damage.
Executioner
executionerApplies to: Axes, Maces
- What it does
- Deal bonus damage to wounded targets.
- Effect details
- +10%->+60% damage to targets below the HP threshold (50%->25%); Lv5 adds a heavy bonus to targets under 10% HP.
- Levels
- 5 - threshold 50/50/40/30/25%, bonus +10/15/25/40/60%.
- Quick test
- Apply to an axe, wound a mob below the threshold, then hit it - the finishing blows deal extra damage vs. low-HP targets.
Executioner's Cry
executioners_cryApplies to: Axes, Maces
- What it does
- Each kill lets out a terrifying cry that weakens and slows nearby foes.
- Effect details
- On kill, foes within 4->8 blocks get Slowness (and Weakness at Lv2+) for 60->140 ticks, with a smoke shockwave, fear sound, and an EXECUTIONER banner.
- Levels
- 3 - radius 4/6/8, duration 60/100/140 ticks, slow I/I/II, weakness 0/I/I.
- Quick test
- Apply to an axe, gather a group of mobs, and kill one - survivors nearby are slowed/weakened and an EXECUTIONER banner shows over you.
Frostbite
frostbiteApplies to: any Weapon
- What it does
- Hits chill the target, stacking slowness and eventually mining fatigue. Conflicts with Soulfire.
- Effect details
- 20%->60% chance on hit to apply Slowness (I->III) for 40->100 ticks; Lv4+ adds Mining Fatigue.
- Levels
- 5 - chance 20/30/40/50/60%, slow I/I/II/II/III, fatigue at Lv4+.
- Quick test
- Apply to a weapon and hit a mob repeatedly - it should frequently gain Slowness (chill particles); at Lv4-5 also Mining Fatigue.
Frostbrand
frostbrandApplies to: Swords
- What it does
- Adds frost damage and chills the target, bypassing fire resistance. Conflicts with Soulfire/Frostbite/Hellforged.
- Effect details
- +1->+4 flat frost damage + Slowness; Lv2+ applies freeze ticks (powder-snow shiver on 1.17+).
- Levels
- 4 - frost dmg 1/2/3/4, slow ticks 20/40/40/60, freeze 0/60/80/100.
- Quick test
- Apply to a sword and hit a mob - extra frost damage lands and the target slows; on 1.17+ watch for the freeze/ice overlay at Lv2+.
Glasscutter
glasscutterApplies to: Swords, Axes
- What it does
- Armor penetration - ignores part of the target's armor.
- Effect details
- Ignores 15%->55% of armor mitigation; Lv4 has a 10% chance to shatter a worn armor piece's durability.
- Levels
- 4 - pierce 0.15/0.25/0.40/0.55, shatter chance at Lv4 (10%).
- Quick test
- Put armor on a test player/armor stand target, apply to a sword, and compare damage vs. an unarmored target - armor should matter much less. At Lv4, hit repeatedly to see armor durability shatter.
Headhunter
headhunterApplies to: any Weapon
- What it does
- Chance to drop the target's head on kill.
- Effect details
- On kill, drops the victim's head - players 2%->10%, mobs 5%->20%.
- Levels
- 3 - player chance 2/5/10%, mob chance 5/10/20%.
- Quick test
- Apply to a weapon and kill many mobs (e.g., zombies/skeletons/creepers) - their heads occasionally drop.
Headsplitter
headsplitterApplies to: Axes
- What it does
- Higher head-drop chance and bonus damage to bare-headed foes.
- Effect details
- Increased head-drop chance (5%->18%) and +10%->+35% damage to targets with no helmet.
- Levels
- 3 - head chance 5/10/18%, bare-head bonus +10/20/35%.
- Quick test
- Apply to an axe; hit a helmetless mob/player for extra damage, and kill many for head drops. Equip a helmet on the target and the bonus damage goes away.
Hellforged
hellforgedApplies to: Swords, Axes
- What it does
- Ignites foes and burns harder against non-Nether mobs. Conflicts with Frostbrand.
- Effect details
- Sets the target on fire 3->6s and deals +10%->+45% to non-Nether mobs.
- Levels
- 4 - fire 3/4/5/6s, overworld bonus +10/20/30/45%.
- Quick test
- Apply to a sword; hit an overworld mob (e.g., cow) - it ignites and takes the bonus. Hit a Nether mob (e.g., blaze) to confirm no overworld bonus applies.
Hunter's Mark
hunters_markApplies to: Bows, Crossbows
- What it does
- Marked targets glow and take more damage from all sources.
- Effect details
- A hit marks the target (glow) for 5->12s; while marked it takes +10%->+30% from any attacker.
- Levels
- 4 - duration 5/7/10/12s, bonus +10/15/20/30%.
- Quick test
- Apply to a bow, shoot a mob - it glows and a "Marked" message shows. Hit it with anything during the window and confirm increased damage.
Killstreak
killstreakApplies to: any Weapon
- What it does
- Chaining kills builds a streak that boosts your damage - RAMPAGE at x5. Conflicts with Combo Strike/Soulreaver.
- Effect details
- Each kill within 8s adds a streak (max 3->10); damage scales by per-step (0.05->0.08) x streak. Banner at x2+, RAMPAGE at x5+.
- Levels
- 5 - max streak 3/4/5/7/10, per-step 0.05/0.05/0.06/0.07/0.08.
- Quick test
- Apply to a weapon and kill mobs rapidly (within 8s of each) - the KILLSTREAK xN banner climbs and your damage rises; reach x5 for the RAMPAGE banner. Pause >8s to reset.
Lifesteal
lifestealApplies to: Swords
- What it does
- Heal a percentage of the damage you deal. Conflicts with Bloodthirst/Vampiric Edge.
- Effect details
- Heals 3%->15% of final damage dealt (heart particles + sound).
- Levels
- 5 - percent 3/5/7/10/15%.
- Quick test
- Take damage first, apply to a sword, and attack mobs - your HP recovers proportionally to damage dealt.
Manaburn
manaburnApplies to: Swords
- What it does
- Drains the target and banks the energy into your next swing.
- Effect details
- Drains target hunger (players) and stores a next-swing bonus (+5%->+20%); Lv3 also applies brief Weakness.
- Levels
- 3 - drain 1/2/3, next-swing +5/10/20%, weakness at Lv3.
- Quick test
- Apply to a sword, hit a target once (banking the bonus), then hit again - the second swing is stronger. Against a player, watch their hunger drop.
Mirror Edge
mirror_edgeApplies to: Swords
- What it does
- A landed hit may ready a mirror that reflects the next blow you take.
- Effect details
- 8%->18% chance on hit to "ready" a reflect; the next incoming blow is reflected at 100%->200% back to the attacker.
- Levels
- 3 - chance 8/12/18%, reflect x1.0/1.5/2.0.
- Quick test
- Apply to a sword, hit a mob until "Mirror Edge > ready" shows, then let a mob/player hit you - the damage bounces back to them.
Momentum
momentumApplies to: Swords, Axes, Maces
- What it does
- Damage scales with how long you've been sprinting before the hit.
- Effect details
- +per-second damage (0.05->0.10) while sprinting, up to +20%->+60%.
- Levels
- 4 - per-second 0.05/0.06/0.08/0.10, cap +20/30/40/60%.
- Quick test
- Apply to a sword, sprint in a straight line for several seconds, then strike - damage is higher than a standing hit (and peaks once you hold sprint long enough).
Phantom Edge
phantom_edgeApplies to: Swords
- What it does
- Chance for hits to phase through armor.
- Effect details
- 5%->15% chance to fully ignore armor on a hit; Lv3 adds +50% damage on the phasing hit.
- Levels
- 3 - chance 5/10/15%, extra damage at Lv3 (+50%).
- Quick test
- Put armor on the target, apply to a sword, and attack repeatedly - occasional hits ("* Phase" feedback) ignore armor entirely (and hit extra hard at Lv3).
Phantom Volley
phantom_volleyApplies to: Bows
- What it does
- Firing summons ghostly arrows at nearby visible enemies. Conflicts with Volley.
- Effect details
- On firing, launches 1->3 spectral arrows at nearby visible enemies within 15 blocks, each at 50%->70% damage.
- Levels
- 3 - arrows 1/2/3, range 15, damage 50/60/70%.
- Quick test
- Apply to a bow, stand near several mobs, and fire one arrow - extra ghostly arrows seek nearby enemies.
Piercing Shot
piercing_shotApplies to: Bows, Crossbows
- What it does
- Arrows pass through multiple targets. Conflicts with Ricochet.
- Effect details
- Sets arrow pierce level 1->3 (1.14+ servers).
- Levels
- 3 - pierce 1/2/3.
- Quick test
- Apply to a bow (1.14+), line up several mobs, and fire through the row - one arrow hits multiple in a line.
Plunderer
plundererApplies to: any Weapon
- What it does
- More mob loot, with a chance at extra drops and enchant scrolls. Conflicts with Curse of Greed.
- Effect details
- +20%->+100% common drops, 5%->25% rare extra-drop chance; Lv3+ adds a scroll-drop chance (5%->10%).
- Levels
- 4 - common +20/40/60/100%, rare chance 5/10/15/25%.
- Quick test
- Apply to a weapon and farm a stack of mobs - noticeably more drops, occasional rare extras, and (Lv3+) the rare enchant scroll.
Predator
predatorApplies to: Bows, Swords
- What it does
- Paints a tracking line to your last target. Higher levels read their HP and speed.
- Effect details
- Draws a red tracking line to your last-hit target for 5/8/12s; Lv2 shows the target's HP on your action bar, Lv3 adds its speed. (Trails show through walls.)
- Levels
- 3 - duration 100/160/240 ticks, +HP at Lv2, +speed at Lv3.
- Quick test
- Apply to a bow/sword, hit a mob, then move away - a red line points to it (visible through walls), with HP/speed read-outs at Lv2/3.
Pulverize
pulverizeApplies to: Maces, Axes
- What it does
- Deal area damage around the target on hit.
- Effect details
- Hits splash 20%->50% damage to enemies within 2->3.5 blocks of the target; Lv4 adds knockback.
- Levels
- 4 - radius 2.0/2.5/3.0/3.5, damage 20/30/40/50%.
- Quick test
- Apply to a mace, hit one mob in a cluster - neighbors take splash damage (and get knocked back at Lv4).
Quickdraw
quickdrawApplies to: Swords, Axes
- What it does
- Your first hit after drawing this weapon strikes harder.
- Effect details
- The first hit within 2->3s of switching to the weapon deals +25%->+60%; Lv3 also grants brief Speed.
- Levels
- 3 - window 2/2.5/3s, bonus +25/40/60%.
- Quick test
- Apply to a sword, switch to it from another hotbar slot, then immediately hit a mob - that first strike is empowered ("Quickdraw"). Wait past the window to lose it.
Quickshot
quickshotApplies to: Bows, Crossbows
- What it does
- Rapid fire - right-click looses a fully charged arrow on a short cooldown.
- Effect details
- Right-click instantly fires a fully-charged arrow; cooldown 30->8 ticks by level (Lv4 adds slight spread). Consumes one arrow (free in Creative / with Infinity). On-hit bow enchants still apply.
- Levels
- 4 - cooldown 30/20/14/8 ticks, spread at Lv4.
- Quick test
- Apply to a bow with arrows in inventory, then rapidly right-click - each click fires an instant charged arrow on the cooldown. During cooldown, the normal hold-to-draw shot still works.
Reaper's Toll
reapers_tollApplies to: Swords, Axes
- What it does
- Kills release a soul that heals you when collected.
- Effect details
- 25%->100% chance on kill to drop a soul orb; walk over it to heal 1->4 hearts (Lv4 grants Absorption).
- Levels
- 4 - chance 25/40/60/100%, heal 1/2/3/4 hearts.
- Quick test
- Apply to a sword, kill mobs, and walk into the dropped soul marker ("Arcanum Soul") to heal. At Lv4 every kill drops one and grants Absorption.
Ricochet
ricochetApplies to: Bows, Crossbows
- What it does
- Arrows bounce to additional targets on hit, with falloff. Conflicts with Piercing Shot.
- Effect details
- On hit, the arrow bounces to 1->3 nearby targets within 5->8 blocks at 60%->70% damage, decreasing per bounce.
- Levels
- 3 - bounces 1/2/3, range 5/6/8, damage 60/65/70%.
- Quick test
- Apply to a bow, gather mobs in a group, and shoot one - the hit chains to nearby targets (visible bounce trail).
Riposte
riposteApplies to: Swords
- What it does
- Counter-attack when struck while holding a sword.
- Effect details
- 20%->40% chance when hit to reflect 25%->60% back at the attacker; Lv3 also applies brief Weakness.
- Levels
- 3 - chance 20/30/40%, reflect 25/40/60%.
- Quick test
- Hold a sword with Riposte and let a mob/player hit you - sometimes the damage is countered back at them (Weakness at Lv3).
Sniper's Eye
snipers_eyeApplies to: Bows, Crossbows
- What it does
- Arrows deal more damage the farther they travel.
- Effect details
- +per-10-blocks damage (0.05->0.12) up to +25%->+60%; Lv4 adds a long-range crit beyond 30 blocks ("Long Shot").
- Levels
- 4 - per-ten 0.05/0.07/0.10/0.12, cap +25/35/50/60%.
- Quick test
- Apply to a bow; hit a target point-blank vs. across a large distance and compare damage - far shots hit harder. At Lv4 land a 30+ block shot for the Long Shot crit.
Soul Tether
soul_tetherApplies to: Swords, Bows
- What it does
- Tethers your target: it takes more damage from all, but siphons some of its damage to you.
- Effect details
- A hit tethers the target for 160/240/300 ticks; while tethered it takes +25%/+40%/+60% from weapon attacks, and 10%/15%/20% of its outgoing damage is siphoned back to you. Lv3 glows the target. Purple tether line.
- Levels
- 3 - duration 160/240/300 ticks, backlash 10/15/20%, vulnerability +25/40/60%.
- Quick test
- Apply to a sword, hit a target (purple line appears), then hit it again to confirm extra damage. Let the tethered target hit something/you and watch a portion siphon back to your HP.
Soulreaver
soulreaverApplies to: Swords
- What it does
- Each kill grants a stacking damage buff that decays over time. Conflicts with Vampiric Edge.
- Effect details
- Each kill adds a stack (max 5->10) worth +per-stack damage (0.02->0.06); stacks decay after 10->20s.
- Levels
- 5 - per-stack 0.02/0.03/0.04/0.05/0.06, max 5/5/7/7/10, decay 10/12/15/18/20s.
- Quick test
- Apply to a sword and kill mobs in quick succession - the Soulreaver stack count climbs (action bar) and damage rises; stop killing and stacks decay away.
Spectral Bind
spectral_bindApplies to: Swords, Bows
- What it does
- Hits chain the target - slowing them and yanking them back when they try to flee. Conflicts with Voidstrike.
- Effect details
- Applies Slowness (II->IV) for the bind; Lv2+ periodically pulls the target back toward you; Lv3 blocks ender-pearl escapes. Cyan chain line + chain sound.
- Levels
- 3 - duration 60/80/100 ticks, slow II/III/IV, pull at Lv2+, pearl-block at Lv3.
- Quick test
- Apply to a sword, hit a fleeing mob/player - it slows and (Lv2+) gets yanked toward you via a cyan chain. At Lv3, hit a player and have them try an ender pearl - it's blocked.
Stunlock
stunlockApplies to: Maces, Axes
- What it does
- Chance to briefly stun the target, locking them in place. Conflicts with Petrify.
- Effect details
- 3%->10% chance to stun for 0.75->1.5s; Lv3 adds +25% damage to stunned targets.
- Levels
- 3 - chance 3/6/10%, stun 0.75/1.0/1.5s.
- Quick test
- Apply to a mace, hit a mob repeatedly until it freezes in place (stun particles). At Lv3, follow up while stunned for bonus damage.
Tempest Strike
tempest_strikeApplies to: Swords, Axes
- What it does
- Critical hits release a knockback wave around the target.
- Effect details
- On a crit, a wave (radius 2->4) knocks back nearby enemies; Lv2+ adds adjacent damage, Lv4 adds Slowness.
- Levels
- 4 - radius 2.0/2.5/3.0/4.0, knockback 0.5/0.7/1.0/1.4.
- Quick test
- Apply to a sword, land a critical hit (jump-attack) on a mob in a cluster - nearby foes are blown back (and damaged/slowed at higher levels).
Tidecaller
tidecallerApplies to: Tridents
- What it does
- Trident impacts surge water outward, pushing enemies back.
- Effect details
- A thrown trident's impact pushes nearby enemies outward (radius 1->3, push 0.5->1.5) with water particles; Lv2+ adds Slowness. (Places no water - no griefing.)
- Levels
- 3 - radius 1/2/3, push 0.5/1.0/1.5, slow at Lv2+.
- Quick test
- Apply to a trident (1.13+), throw it into a group of mobs - on impact they're pushed back (and slowed at Lv2+).
Trident Storm
trident_stormApplies to: Tridents
- What it does
- Thrown tridents call lightning in the rain, or a shockwave when clear.
- Effect details
- On impact during a storm, calls 1->2 lightning bolts (+follow-ups); when clear, a shockwave (radius 2->4, 2->4 damage) + Slowness at Lv3.
- Levels
- 3 - lightning 1/1/2, shockwave radius 2/3/4.
- Quick test
- Apply to a trident; throw it during rain/thunder to call lightning, and on a clear day to produce the shockwave instead.
Vampiric Edge
vampiric_edgeApplies to: Swords
- What it does
- Consecutive hits on the same target stack lifesteal.
- Effect details
- Lifesteal that grows with consecutive hits on one target: base 2%->6% + per-stack 2%->6%, up to 5->8 stacks.
- Levels
- 5 - base 2/3/4/5/6%, per-stack 2/3/4/5/6%, max stacks 5/5/6/7/8.
- Quick test
- Take damage, apply to a sword, and keep hitting the same mob - your heal-per-hit grows the longer the combo lasts.
Vengeance
vengeanceApplies to: Swords, Axes
- What it does
- Deal bonus damage to whoever last hit you.
- Effect details
- +15%->+40% damage to your last attacker for 10->20s; Lv2+ marks them with a glow; Lv3 guarantees the first crit against them.
- Levels
- 3 - bonus +15/25/40%, duration 10/15/20s.
- Quick test
- Hold the weapon, let a mob/player hit you, then strike them back - that retaliation deals bonus damage (target glows at Lv2+; first hit always crits at Lv3).
Voidstrike
voidstrikeApplies to: Swords, Tridents
- What it does
- Chance to blink the target a short distance forward, disorienting them. Conflicts with Spectral Bind.
- Effect details
- 5%->15% chance to teleport the target 2->4 blocks forward; Lv2+ adds Nausea, Lv3 adds Blindness.
- Levels
- 3 - chance 5/10/15%, distance 2/3/4.
- Quick test
- Apply to a sword and hit a mob repeatedly - occasionally it blinks forward (with Nausea/Blindness at higher levels).
Volley
volleyApplies to: Bows, Crossbows
- What it does
- Fire additional arrows in a spread. Conflicts with Phantom Volley.
- Effect details
- Fires +1->+4 extra arrows in a 15 deg->30 deg spread; consumes 1->2 arrows.
- Levels
- 3 - extra arrows 1/2/4, spread 15/20/30 deg, arrow cost 1/1/2.
- Quick test
- Apply to a bow with plenty of arrows and fire - multiple arrows fan out in a spread.
Whirlwind
whirlwindApplies to: Swords, Axes
- What it does
- Sweep attacks deal real damage to everything they touch. Conflicts with Cleave/Pulverize.
- Effect details
- Makes sweep attacks deal 60%->120% of weapon damage; Lv4 adds a visible ring.
- Levels
- 4 - sweep 60/80/100/120%.
- Quick test
- Apply to a sword, stand among several mobs, and perform a sweep attack (walk-attack while not crit) - all swept enemies take meaningful damage.
Wrath of the Wild
wrath_of_the_wildApplies to: Axes
- What it does
- Fight harder when outnumbered - damage scales with nearby hostile mobs.
- Effect details
- +per-mob damage (0.05->0.10) for hostiles within 6 blocks, up to +20%->+60%; Lv4 heals 1 heart on a kill while surrounded.
- Levels
- 4 - per-mob 0.05/0.06/0.08/0.10, cap +20/30/40/60%.
- Quick test
- Apply to an axe, surround yourself with several hostile mobs, and attack - damage rises with the crowd (and Lv4 heals on kills while outnumbered).
Cursed
High-risk power. These have drawbacks and usually do not count toward the item cap.
Curse of Brittleness
curse_of_brittlenessApplies to: Weapons & Tools
- What it does
- Wears out faster, but strikes much harder.
- Effect details
- Durability drains 2x->4x faster in exchange for a flat effective-damage bonus (+1->+3); Lv3 always crits targets below 25% HP.
- Levels
- 3 - durability x2/3/4, effective bonus +1/2/3.
- Quick test
- Apply to a sword/tool, use it on mobs/blocks - damage/effectiveness is higher but durability falls noticeably faster. At Lv3, hit a low-HP target for a guaranteed crit.
Curse of Echoes
curse_of_echoesApplies to: any Armor
- What it does
- You bleed when you strike - but all hits crit. Conflicts with Curse of Hunger / Curse of the Sleepless.
- Effect details
- You take 10%->15% of the damage you deal as recoil, in exchange for a high crit rate (50%->100%); Lv2 makes every hit crit.
- Levels
- 2 - reflect 10/15%, crit rate 50/100%.
- Quick test
- Equip the cursed armor and attack mobs - your hits crit constantly while you take a little self-damage each strike (Lv2 = all hits crit).
Curse of Greed
curse_of_greedApplies to: Weapons
- What it does
- More loot from kills, but you heal less. Conflicts with Plunderer.
- Effect details
- +30%->+60% drops, but all your healing is reduced 25%->50%.
- Levels
- 2 - drop bonus +30/60%, healing reduction 25/50%.
- Quick test
- Apply to a weapon, farm mobs for the extra drops, then try to heal (food/regen) - recovery is clearly slower.
Curse of Hunger
curse_of_hungerApplies to: any Armor
- What it does
- Drains hunger faster, but boosts your damage. Conflicts with Curse of Echoes / Curse of the Sleepless.
- Effect details
- Hunger depletes 2x->4x faster in exchange for +10%->+35% damage; Lv3 adds +5% crit.
- Levels
- 3 - hunger x2/3/4, damage +10/20/35%.
- Quick test
- Equip the cursed armor and watch your hunger bar drain quickly while your attacks hit harder.
Curse of Ravenous
curse_of_ravenousApplies to: Weapons
- What it does
- Slain mobs erupt - harming nearby foes and you.
- Effect details
- Kills detonate (radius 2->4, ~2->4 hearts) hitting nearby enemies and you; Lv3 doubles XP from the kill.
- Levels
- 3 - radius 2/3/4, damage ~2/3/4 hearts.
- Quick test
- Apply to a weapon, kill a mob inside a group while standing close - the explosion damages neighbors and chips your own HP (extra XP at Lv3).
Curse of the Bound
curse_of_the_boundApplies to: Boots
- What it does
- Cannot be removed and you cannot sprint - but you resist knockback and gain toughness.
- Effect details
- Boots can't be removed and sprinting is suppressed, in exchange for 50% knockback reduction and +4 armor toughness.
- Levels
- 1 only.
- Quick test
- Equip the boots - you can't take them off and sprinting gives no speed, but knockback barely moves you and you take less damage. Confirm everything restores cleanly on plugin disable.
Curse of the Glutton
curse_of_the_gluttonApplies to: Food
- What it does
- Eating grants strong buffs and a strong debuff.
- Effect details
- Eating the enchanted food grants Strength (II->III) for 60->90s plus a Hunger debuff (II->III) for 30->45s.
- Levels
- 2 - Strength II/III, Hunger II/III.
- Quick test
- Apply to an edible item, then eat it - you gain a big Strength boost alongside a strong Hunger drain effect.
Curse of the Sleepless
curse_of_the_sleeplessApplies to: Helmet
- What it does
- You cannot sleep, but gain Speed and Night Vision. Conflicts with Curse of Hunger / Curse of Echoes.
- Effect details
- Blocks sleeping; grants Speed (I->II) and Night Vision while worn; Lv2 also reduces phantom spawns.
- Levels
- 2 - Speed I/II, Night Vision both, phantom reduction at Lv2.
- Quick test
- Wear the helmet at night - you have Speed + Night Vision but cannot use a bed. At Lv2, confirm fewer phantoms despite not sleeping.
Defense
Armor, shields, death saves, potion protection, and reactive survival effects.
Aegis
aegisApplies to: any Armor
- What it does
- Flat reduction to all incoming damage. Conflicts with Thornmail.
- Effect details
- Reduces all incoming damage by 3%->15%.
- Levels
- 5 - reduction 3/5/8/11/15%.
- Quick test
- Equip an Aegis piece, take a measured hit (e.g., set fall, or mob hit), and compare HP loss with and without the armor - damage should be lower.
Hex Ward
hex_wardApplies to: any Armor
- What it does
- Shorten the duration of harmful potion effects.
- Effect details
- Cuts incoming harmful-effect duration by 15%->75%.
- Levels
- 4 - reduction 15/30/50/75%.
- Quick test
- Wear a Hex Ward piece and get hit by a Poison/Slowness potion (or /effect) - the debuff wears off noticeably sooner than normal.
Last Stand
last_standApplies to: Chestplate
- What it does
- Once per life, survive a lethal blow with a burst of resistance and regeneration.
- Effect details
- A would-be-fatal hit leaves you alive with Resistance + Regeneration for 5->10s; Lv3 adds Absorption. Resets on death.
- Levels
- 3 - Resistance II/II/III, Regen I/II/II, duration 5/7/10s.
- Quick test
- Wear the chestplate and take lethal damage (e.g., a strong fall) - you survive at low HP with Resistance/Regen. Die and respawn to re-arm it.
Phase Cloak
phase_cloakApplies to: Chestplate
- What it does
- Brief invisibility when you take damage.
- Effect details
- 5%->15% chance when hit to go invisible for 2->4s; Lv3 also grants Speed.
- Levels
- 3 - chance 5/10/15%, invis 2/3/4s.
- Quick test
- Wear the chestplate and let mobs hit you repeatedly - you occasionally flicker invisible (with Speed at Lv3).
Second Wind
second_windApplies to: Boots, Leggings
- What it does
- A healing sprint burst when your health drops low.
- Effect details
- Dropping below 30%->40% HP triggers Speed + a 1->3 heart heal (cooldown 60->40s).
- Levels
- 3 - threshold 30/35/40%, heal 1/2/3 hearts, cooldown 60/50/40s.
- Quick test
- Equip the boots/leggings, take damage to drop below the threshold - you get a Speed burst and heal. Re-trigger to confirm the cooldown.
Shieldbreaker Resist
shieldbreaker_resistApplies to: Shield
- What it does
- Chance to ignore axe shield-disable.
- Effect details
- 30%->100% chance to ignore an axe's shield-disable effect.
- Levels
- 3 - ignore chance 30/60/100%.
- Quick test
- Hold the shield and have someone axe-hit it (which normally disables the shield) - at higher levels it stays usable.
Soulbound
soulboundApplies to: any Armor
- What it does
- Item stays with you on death (single use). Consumed when it saves you.
- Effect details
- On death, the Soulbound item is kept instead of dropped; the enchant is consumed in the process.
- Levels
- 1 only.
- Quick test
- Apply to an armor piece, equip/carry it, then die - that item stays in your inventory on respawn (and the enchant is spent).
Thornmail
thornmailApplies to: Chestplate, Leggings
- What it does
- Reflect a share of damage taken back at attackers. Conflicts with Aegis.
- Effect details
- Reflects 10%->35% of melee damage taken back to the attacker; Lv4 also reflects 5% of ranged damage.
- Levels
- 4 - reflect 10/18/25/35%, ranged reflect at Lv4.
- Quick test
- Wear the armor and let a mob/player melee you - they take a share of the damage back (Lv4 reflects arrows too).
Farming
Crop growth, harvest area, animal drops, and fishing rewards.
Angler's Luck
anglers_luckApplies to: Fishing Rod
- What it does
- Better fishing loot, less junk.
- Effect details
- +15%->+75% treasure chance, 0%->50% less junk; Lv4 has a 5% scroll chance.
- Levels
- 4 - treasure +15/30/50/75%, junk -0/10/25/50%.
- Quick test
- Apply to a fishing rod and fish for a while - more treasure, less junk, and (Lv4) an occasional enchant scroll.
Beastmaster
beastmasterApplies to: Shears, Hoes
- What it does
- Improved yields from animals.
- Effect details
- +wool/leather/porkchop yields when shearing/breeding/harvesting animals.
- Levels
- 3 - wool +1/2/3, leather +1/2/2, porkchop +0/1/1.
- Quick test
- Apply to shears, shear sheep - extra wool drops. Apply to a hoe and interact with farm animals to see the bonus yields.
Bountiful Yield
bountiful_yieldApplies to: Hoes, Crop Seeds
- What it does
- Crops drop extra produce.
- Effect details
- Chance (25%->75%) to drop +1->+2 extra produce per crop; Lv4 has a 5% golden-produce chance.
- Levels
- 4 - extra +1/1/2/2, chance 25/50/50/75%.
- Quick test
- Apply to a hoe (or the seed), harvest mature crops - you frequently get extra produce (golden variant at Lv4).
Composter
composterApplies to: Hoes
- What it does
- Freshly tilled soil comes pre-fertilized.
- Effect details
- Tilling soil pre-applies bonemeal to crops planted there; Lv2 has a 25% double-tier (extra growth) chance.
- Levels
- 2 - bonemeal both, double-tier at Lv2.
- Quick test
- Apply to a hoe, till dirt/grass, and plant a seed - the new crop starts pre-fertilized (occasionally jumping growth stages at Lv2).
Greenthumb
greenthumbApplies to: Hoes, Crop Seeds
- What it does
- Speed up crop growth around you while held.
- Effect details
- While held, accelerates crop growth x1.5->x3 within 4->8 blocks; Lv3 has a 5% instant-grow chance.
- Levels
- 3 - multiplier 1.5/2/3, radius 4/6/8.
- Quick test
- Plant a field of crops, hold the Greenthumb hoe/seed nearby, and watch them mature faster than normal.
Harvest Wave
harvest_waveApplies to: Hoes
- What it does
- Harvest (and replant) crops in an area.
- Effect details
- Breaking one mature crop harvests a 3x3->7x7 area; Lv2+ replants, Lv3 auto-collects drops.
- Levels
- 3 - size 3/5/7, replant at Lv2+, auto-collect at Lv3.
- Quick test
- Apply to a hoe, break one mature crop in a field - the surrounding crops harvest at once (and replant/auto-collect at Lv2/3).
Mystic
Revives, summons, blink movement, stun effects, and magical fire.
Petrify
petrifyApplies to: any Weapon
- What it does
- Chance to fully stun a mob for a short window. Conflicts with Stunlock.
- Effect details
- 3%->8% chance to fully stun a mob for 1.5->3s; Lv3 adds +30% damage to petrified targets.
- Levels
- 3 - chance 3/5/8%, stun 1.5/2.0/3.0s.
- Quick test
- Apply to a weapon and attack a mob repeatedly until it freezes in place (its AI halts), then strike for bonus damage at Lv3.
Phoenix Feather
phoenix_featherApplies to: Chestplate
- What it does
- Once per in-game day, revive on death at 50% HP.
- Effect details
- On a fatal blow, revive in place at 50% HP; cooldown ~24h (one in-game day).
- Levels
- 1 only.
- Quick test
- Wear the chestplate and take lethal damage - you revive at half health instead of dying. Try again before the cooldown elapses to confirm it's on cooldown.
Soul Harvest
soul_harvestApplies to: any Weapon
- What it does
- Kills grant bonus experience.
- Effect details
- +25%->+100% XP from kills; Lv4 has a 5% chance for a shard bonus.
- Levels
- 4 - XP +25/50/75/100%, shard at Lv4.
- Quick test
- Apply to a weapon, note your XP, kill several mobs, and confirm you gain more XP than normal per kill.
Soulfire
soulfireApplies to: Swords, Bows, Tridents
- What it does
- Hits ignite with blue soul-fire. Conflicts with Frostbite.
- Effect details
- Sets targets ablaze 3->6s, partly ignoring fire resistance (25%->80%); Lv4 adds an explosion.
- Levels
- 4 - duration 3/4/5/6s, ignore 25/40/60/80%.
- Quick test
- Apply to a sword and hit a mob - it burns with soul-fire. Hit a fire-resistant mob (e.g., blaze) to confirm partial bypass; Lv4 adds an explosive burst.
Summoner's Pact
summoners_pactApplies to: any Weapon
- What it does
- Chance to summon a brief allied iron golem on kill.
- Effect details
- 2%->6% chance on kill to spawn a temporary allied iron golem for 15->30s; Lv3 the golem inherits 25% of your power.
- Levels
- 3 - chance 2/4/6%, duration 15/20/30s.
- Quick test
- Apply to a weapon and farm many kills - occasionally an allied iron golem appears and fights for you, then despawns.
Time Slip
time_slipApplies to: Boots
- What it does
- Sneak to slow nearby enemies in a bubble.
- Effect details
- Sneaking emits a slow-field (Slowness IV->V) within 5->7 blocks for 2->3s; cooldown 90->60s.
- Levels
- 2 - radius 5/7, slow IV/V, cooldown 90/60s.
- Quick test
- Equip the boots, stand near mobs/players, and sneak - nearby foes are heavily slowed for a moment. Re-trigger to confirm the cooldown.
Voidwalker
voidwalkerApplies to: Boots
- What it does
- Sneak + jump to blink a short distance forward. Conflicts with Beacon's Memory.
- Effect details
- Sneak + jump teleports you 5->8 blocks forward (cooldown 30->20s); Lv2 grants brief Resistance after the blink.
- Levels
- 2 - distance 5/8, cooldown 30/20s.
- Quick test
- Equip the boots, then sneak and jump - you blink forward. Re-trigger immediately to confirm the cooldown (Resistance after the blink at Lv2).
Wind Step
wind_stepApplies to: Boots
- What it does
- Grants a mid-air double jump.
- Effect details
- 1->2 extra mid-air jumps; cooldown 30->10s.
- Levels
- 3 - extra jumps 1/1/2, cooldown 30/15/10s.
- Quick test
- Equip the boots, jump, then press jump again in mid-air - you gain extra height. At Lv3, chain two air jumps.
Tools
Mining, digging, tree cutting, auto-repair, ore reveal, and XP pickup.
Auto-Repair
auto_repairApplies to: Tools, Weapons, Armor
- What it does
- Slowly mend durability while carried.
- Effect details
- Restores +1 durability every 30->5s while the item is carried/worn.
- Levels
- 4 - interval 30/20/10/5s.
- Quick test
- Apply to a damaged tool/weapon/armor, carry it, and watch its durability tick back up over time (faster at higher levels).
Excavator
excavatorApplies to: Shovels
- What it does
- Break a wide area of soft blocks at once. Conflicts with Vein Miner/Treecapitator.
- Effect details
- Breaks a 3x3 plane (Lv1-2) or 3x3x3 cube (Lv3) of soft blocks; Lv2+ faster.
- Levels
- 3 - plane/plane/cube, speed x1.0/1.5/1.5.
- Quick test
- Apply to a shovel and dig dirt/sand/gravel - a wide area breaks per dig (a cube at Lv3).
Fortune Strike
fortune_strikeApplies to: Pickaxes
- What it does
- Chance to double ore drops (stacks with Fortune).
- Effect details
- 10%->28% chance to double an ore's drops, on top of vanilla Fortune.
- Levels
- 3 - chance 10/18/28%.
- Quick test
- Apply to a pickaxe and mine a vein of ore - drops occasionally double (stacking with a Fortune enchant if present).
Geologist
geologistApplies to: Pickaxes
- What it does
- Reveal nearby ores with outline particles when held.
- Effect details
- While held, highlights ores within 6->10 blocks with particles; Lv2 includes rare ores.
- Levels
- 2 - radius 6/10, rare ores at Lv2.
- Quick test
- Hold the Geologist pickaxe underground near ores - outline particles mark nearby ore blocks (rare ores included at Lv2).
Smelter
smelterApplies to: Pickaxes
- What it does
- Auto-smelt ore drops as you mine.
- Effect details
- Mined ores drop their smelted form (with a small XP bonus).
- Levels
- 1 only.
- Quick test
- Apply to a pickaxe and mine iron/gold ore - you receive ingots directly instead of raw ore.
Treecapitator
treecapitatorApplies to: Axes
- What it does
- Fell an entire tree from a single log break. Conflicts with Vein Miner/Excavator.
- Effect details
- Breaking one log fells up to 24->96 connected logs; Lv2+ decays leaves, Lv3 replants a sapling.
- Levels
- 3 - max logs 24/48/96.
- Quick test
- Apply to an axe and break the bottom log of a tree - the whole trunk drops (leaves decay at Lv2+, sapling replants at Lv3).
Vein Miner
vein_minerApplies to: Pickaxes, Axes
- What it does
- Break connected blocks of the same type at once. Conflicts with Excavator/Treecapitator.
- Effect details
- Breaks up to 8->64 connected same-type blocks in one go; Lv4 auto-collects drops.
- Levels
- 4 - max blocks 8/16/32/64.
- Quick test
- Apply to a pickaxe and break one block of an ore vein - the whole connected vein breaks (drops go to inventory at Lv4).
XP Magnet
xp_magnetApplies to: any Tool
- What it does
- Pull nearby experience orbs toward you.
- Effect details
- Attracts XP orbs within 4->12 blocks; Lv3 adds +10% XP.
- Levels
- 3 - radius 4/7/12, +XP at Lv3.
- Quick test
- Hold an XP Magnet tool, break ores or kill mobs that drop XP from a distance - the orbs stream toward you.
Utility
Movement, vision, recall, quiver, elytra, pickup range, and satchel storage.
Aquatic
aquaticApplies to: Helmet
- What it does
- Underwater vision, breath, and comfort.
- Effect details
- Clear underwater vision + water breathing; Lv3 adds night vision and unlimited breath.
- Levels
- 3 - visibility/breath all levels; night vision + unlimited breath at Lv3.
- Quick test
- Wear the helmet and submerge - you see clearly and don't drown quickly (permanent breath + night vision at Lv3).
Beacon's Memory
beacons_memoryApplies to: Boots
- What it does
- Bind a recall point; teleport back with /recall. Conflicts with Voidwalker.
- Effect details
- Stores 1->2 recall points; /recall teleports back (cooldown 600->300s).
- Levels
- 2 - slots 1/2, cooldown 600/300s.
- Quick test
- Equip the boots, set a recall point, travel away, then run /recall to teleport back. Re-run to confirm the cooldown.
Bottomless Quiver
bottomless_quiverApplies to: Bows, Crossbows
- What it does
- Chance not to consume an arrow when firing.
- Effect details
- 20%->60% chance a shot doesn't consume its arrow.
- Levels
- 3 - chance 20/40/60%.
- Quick test
- Apply to a bow with a known arrow count and fire repeatedly - your arrow stock depletes slower than shots fired.
Featherfall
featherfallApplies to: Boots
- What it does
- Reduce fall damage beyond vanilla.
- Effect details
- Reduces fall damage 30%->95%; Lv3 also silences the fall (no fall sound).
- Levels
- 3 - reduction 30/60/95%.
- Quick test
- Equip the boots and fall from a measured height - you take far less fall damage than barefoot (and land silently at Lv3).
Glide Boost
glide_boostApplies to: Elytra
- What it does
- Improved elytra speed and control.
- Effect details
- +10%->+30% glide speed and better pitch control; Lv2+ reduces firework consumption.
- Levels
- 3 - speed +10/20/30%, pitch +0.05/0.10/0.20.
- Quick test
- Apply to an elytra (1.9+), fly, and compare glide speed/handling vs. a plain elytra; check fewer fireworks burned at Lv2+.
Hermes
hermesApplies to: Boots
- What it does
- Increased movement speed while worn.
- Effect details
- +5%->+20% movement speed; Lv4 reduces hunger drain from moving.
- Levels
- 4 - speed +5/10/15/20%.
- Quick test
- Equip the boots and run - you move faster than normal (and exhaust slower at Lv4).
Nightvision
nightvisionApplies to: Helmet
- What it does
- Permanent night vision while worn.
- Effect details
- Constant Night Vision as long as the helmet is worn.
- Levels
- 1 only.
- Quick test
- Wear the helmet in a dark area/at night - you see clearly; remove it and darkness returns.
Pack Mule
pack_muleApplies to: Chestplate, Leggings
- What it does
- Grants a bonus pickup radius and an item-magnet while worn.
- Effect details
- +2->+6 block pickup radius; Lv2+ actively pulls dropped items toward you.
- Levels
- 3 - pickup radius 2/4/6, magnet at Lv2+.
- Quick test
- Wear the armor and drop/scatter items nearby - they're picked up from farther away (and stream toward you at Lv2+).
Satchel
satchelApplies to: Helmet, Chestplate
- What it does
- A 9-slot personal storage, opened with /satchel.
- Effect details
- Grants a 9-slot personal storage inventory while the enchanted piece is worn/owned.
- Levels
- 1 only.
- Quick test
- Apply to a helmet/chestplate, then run /satchel to open the 9-slot storage; stash items, close, and reopen to confirm they persist.