Commands and permissions
304 documented command and permission rows across 17 command groups. Use the group pages for command syntax, aliases, examples, default access, and permission nodes.
Source of truth: synced from plugin.yml and docs/information/COMMANDS+PERMISSIONS.md in the OBX plugin repository.
Admin
36 documented rows. Operational, diagnostic, and admin-teleport commands. Most live under /obx and require op.
Core
9 documented rows. The public-facing base commands: the help/menu/info surface that every player sees.
Language
3 documented rows. Language command group.
Messaging
5 documented rows. Private player-to-player messaging with a clickable reply flow and an offline inbox.
Moderation
16 documented rows. Punishments, the moderation audit pipeline, and staff oversight tools (vanish, invsee).
Teleport
54 documented rows. Player teleportation: requests, homes, spawn, warps, and the hub/lobby. Spawn-set, warp management, and hub administration are op-gated.
Utility
34 documented rows. Virtual workstations and self/other quality-of-life commands. All op-gated.
Other
84 documented rows. The Arcanum custom-enchantment module, the holograms module, and the permission wildcard/bundle nodes. These surface under Other in the /help GUI.
Economy
11 documented rows. Standalone OBX economy: balances, transfers, item selling, a category shop, banknotes, an interest bank, and a player auction house. Player-facing by default; /eco is staff-only. OBX keeps i
Kits
1 documented rows. Configurable item kits with cooldowns, GUI previews, an admin editor, and an optional auto-granted first-join kit (kits.yml → first-join.enabled).
Nickname
2 documented rows. Display-name customization. Color codes require obx.nick.color; obx.nick.others edits other players.
Player Info
7 documented rows. Read-only player lookups: playtime, seen / first-seen, nearby players, and profile cards.
Items & Inventory
13 documented rows. Item spawning, editing, and inventory utilities. Most are op-gated; /disposal is open to players.
World & Environment
12 documented rows. World time / weather control, per-player client overrides, and entity utilities.
Chat & Staff
9 documented rows. Action messages, broadcasts, and staff-only communication / oversight tools.
Jail
6 documented rows. Confine players to a jail anchor for a duration. /jailtime lets a jailed player check their remaining time.
Flight & Movement
2 documented rows. Flight and movement-speed toggles.