Commands

Economy

Standalone OBX economy: balances, transfers, item selling, a category shop, banknotes, an interest bank, and a player auction house. Player-facing by default; /eco is staff-only. OBX keeps its own SQLite-backed currency as the source of truth. Vault, The New Economy, ExcellentEconomy, and similar plugins are optional soft hooks only; OBX can export itself to Vault when present, but it does not require or delegate balances to another economy plugin.

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OBX 1.4.0 · 11 documented rows

Economy Commands

Standalone OBX economy: balances, transfers, item selling, a category shop, banknotes, an interest bank, and a player auction house. Player-facing by default; /eco is staff-only. OBX keeps its own SQLite-backed currency as the source of truth. Vault, The New Economy, ExcellentEconomy, and similar plugins are optional soft hooks only; OBX can export itself to Vault when present, but it does not require or delegate balances to another economy plugin.

CommandAliasesUsage (arguments)Example usageDescriptionDefault levelPermission node
/balanceCommand: /bal, /money/balance [player]/balance NotchShow your or another player's balance.trueobx.balance
/baltopCommand: /balancetop, /moneytop/baltop [page]/baltop 1List the wealthiest players. obx.baltop.weekly toggles a weekly snapshot leaderboard view.trueobx.baltop (+ .weekly)
/ecoCommand: /economy/eco [amount]/eco give Notch 16Manage player balances (staff). Works for offline players (resolved from the economy database, name-change safe). Acting on a never-seen name creates the account seeded at $0 (so /eco give X yields exactly X). Every action is written to the economy_log audit trail; /eco log [player|*] [page] [action] shows the newest entries, 10/page, optionally filtered to one action type (GIVE/TAKE/SET/PAY/SELL/SHOP_BUY/BANK_*/AH_*/…). Retention is economy.log-retention-days (default 90). /eco server shows the visible server account — balance plus a 7-day breakdown of sink revenue (AH tax/listing fees, anvil fees, claim upkeep); /eco server withdraw <amount> moves revenue into the admin's wallet (audited as SERVER_WITHDRAW). /eco digest generates the weekly economy digest on demand.opobx.eco
/pay--/pay · /pay confirm/pay Notch 100Pay another player from your balance (both sides audit-logged). Payments at/above economy.pay.confirm-threshold require /pay confirm within 30s (anti fat-finger). Optional transfer tax economy.pay.tax-percent is burned as a money sink.trueobx.pay
/sell--/sell/sell handSell items from your inventory (audit-logged; prices from worth.yml, a version-aware item database spanning 1.8.8 → latest incl. legacy name aliases). Refuses (never clamps) when the wallet is at the cap; honours the optional per-player daily cap economy.sell.daily-cap and rank multipliers obx.sell.multiplier.<n>.trueobx.sell
/sellall--/sellall/sellallSell every saleable item in your inventory. The result includes buttons to view a protected, view-only sold-items GUI and to check your balance.trueobx.sellall
/shopCommand: /market/shop [category|sell|reload|edit]/shop oresCategorized buy/sell shop GUI driven by shop.yml and shops/*.yml. sell opens the Sell-Items inventory (obx.shop.sell); reload uses obx.shop.admin; sell wand uses obx.shop.sellwand; category gates use obx.shop.category.<id> or obx.shop.category.*. The in-game editor persists YAML changes immediately.trueobx.shop, obx.shop.sell, obx.shop.admin, obx.shop.sellwand, obx.shop.category.*
/worthCommand: /value/worth [amount]/worth 16Look up the buy/sell value of the item in your hand, including clean item names, per-item pricing, held-stack totals, and shop action buttons when the item is listed in /shop.trueobx.worth
/withdrawCommand: /banknote, /cheque/withdraw/withdraw 500Convert wallet money into a signed, single-use banknote paper item; right-click to redeem. /withdraw all breaks your full balance into configured denominations (economy.banknote.denominations, also tab-completed). Craft redemption (economy.banknote.craft-redeem): place notes alone in any crafting grid and click the Redeem result to cash them all at once. Dupe-proof: the value lives in SQLite keyed by a random token, so cloned copies become worthless once any one is cashed.trueobx.withdraw
/bank--/bank [balance|menu|deposit|withdraw|gui] [amount]/bank deposit 1000A second, interest-bearing balance. Interest accrues lazily (compounded daily, offline-safe) per economy.bank.interest-percent-daily, capped at economy.bank.max-balance. Tiered rates (economy.bank.tiers): balance tiers (min-balance) and rank tiers (permission, e.g. obx.bank.tier.vip) — highest matching rate wins. /bank menu (or /bank gui) opens the account panel: effective rate, projected daily earnings, and paginated transaction history. Wallet⇄bank moves are atomic and audit-logged.trueobx.bank
/ahCommand: /auction, /auctionhouse/ah [sell [category]|auction [buyout] [category]|bid |search |confirm|mine|claim]/ah sell 250 toolsPlayer auction house GUI with browse, sell, bidding auctions, search, claim, and high-value purchase confirmation. Selling uses obx.ah.sell; staff cancel uses obx.ah.admin; high-value confirmation bypass uses obx.ah.confirm.bypass.trueobx.ah, obx.ah.sell, obx.ah.admin, obx.ah.confirm.bypass