Economy Commands
Standalone OBX economy: balances, transfers, item selling, a category shop, banknotes, an interest bank, and a player auction house. Player-facing by default; /eco is staff-only. OBX keeps its own SQLite-backed currency as the source of truth. Vault, The New Economy, ExcellentEconomy, and similar plugins are optional soft hooks only; OBX can export itself to Vault when present, but it does not require or delegate balances to another economy plugin.
| Command | Aliases | Usage (arguments) | Example usage | Description | Default level | Permission node |
|---|---|---|---|---|---|---|
/balance | Command: /bal, /money | /balance [player] | /balance Notch | Show your or another player's balance. | true | obx.balance |
/baltop | Command: /balancetop, /moneytop | /baltop [page] | /baltop 1 | List the wealthiest players. obx.baltop.weekly toggles a weekly snapshot leaderboard view. | true | obx.baltop (+ .weekly) |
/eco | Command: /economy | /eco [amount] | /eco give Notch 16 | Manage player balances (staff). Works for offline players (resolved from the economy database, name-change safe). Acting on a never-seen name creates the account seeded at $0 (so /eco give X yields exactly X). Every action is written to the economy_log audit trail; /eco log [player|*] [page] [action] shows the newest entries, 10/page, optionally filtered to one action type (GIVE/TAKE/SET/PAY/SELL/SHOP_BUY/BANK_*/AH_*/…). Retention is economy.log-retention-days (default 90). /eco server shows the visible server account — balance plus a 7-day breakdown of sink revenue (AH tax/listing fees, anvil fees, claim upkeep); /eco server withdraw <amount> moves revenue into the admin's wallet (audited as SERVER_WITHDRAW). /eco digest generates the weekly economy digest on demand. | op | obx.eco |
/pay | -- | /pay · /pay confirm | /pay Notch 100 | Pay another player from your balance (both sides audit-logged). Payments at/above economy.pay.confirm-threshold require /pay confirm within 30s (anti fat-finger). Optional transfer tax economy.pay.tax-percent is burned as a money sink. | true | obx.pay |
/sell | -- | /sell | /sell hand | Sell items from your inventory (audit-logged; prices from worth.yml, a version-aware item database spanning 1.8.8 → latest incl. legacy name aliases). Refuses (never clamps) when the wallet is at the cap; honours the optional per-player daily cap economy.sell.daily-cap and rank multipliers obx.sell.multiplier.<n>. | true | obx.sell |
/sellall | -- | /sellall | /sellall | Sell every saleable item in your inventory. The result includes buttons to view a protected, view-only sold-items GUI and to check your balance. | true | obx.sellall |
/shop | Command: /market | /shop [category|sell|reload|edit] | /shop ores | Categorized buy/sell shop GUI driven by shop.yml and shops/*.yml. sell opens the Sell-Items inventory (obx.shop.sell); reload uses obx.shop.admin; sell wand uses obx.shop.sellwand; category gates use obx.shop.category.<id> or obx.shop.category.*. The in-game editor persists YAML changes immediately. | true | obx.shop, obx.shop.sell, obx.shop.admin, obx.shop.sellwand, obx.shop.category.* |
/worth | Command: /value | /worth [amount] | /worth 16 | Look up the buy/sell value of the item in your hand, including clean item names, per-item pricing, held-stack totals, and shop action buttons when the item is listed in /shop. | true | obx.worth |
/withdraw | Command: /banknote, /cheque | /withdraw | /withdraw 500 | Convert wallet money into a signed, single-use banknote paper item; right-click to redeem. /withdraw all breaks your full balance into configured denominations (economy.banknote.denominations, also tab-completed). Craft redemption (economy.banknote.craft-redeem): place notes alone in any crafting grid and click the Redeem result to cash them all at once. Dupe-proof: the value lives in SQLite keyed by a random token, so cloned copies become worthless once any one is cashed. | true | obx.withdraw |
/bank | -- | /bank [balance|menu|deposit|withdraw|gui] [amount] | /bank deposit 1000 | A second, interest-bearing balance. Interest accrues lazily (compounded daily, offline-safe) per economy.bank.interest-percent-daily, capped at economy.bank.max-balance. Tiered rates (economy.bank.tiers): balance tiers (min-balance) and rank tiers (permission, e.g. obx.bank.tier.vip) — highest matching rate wins. /bank menu (or /bank gui) opens the account panel: effective rate, projected daily earnings, and paginated transaction history. Wallet⇄bank moves are atomic and audit-logged. | true | obx.bank |
/ah | Command: /auction, /auctionhouse | /ah [sell [category]|auction [buyout] [category]|bid |search |confirm|mine|claim] | /ah sell 250 tools | Player auction house GUI with browse, sell, bidding auctions, search, claim, and high-value purchase confirmation. Selling uses obx.ah.sell; staff cancel uses obx.ah.admin; high-value confirmation bypass uses obx.ah.confirm.bypass. | true | obx.ah, obx.ah.sell, obx.ah.admin, obx.ah.confirm.bypass |